

To pump us up, Alex, Charlotte and Grégory from SCE PR are feeding us regularly with press quotes: Heavy Rain seems to be receiving an exceptional response from the international press. The six following presentations all go without hiccups. David’s speech is less fluid at the start of the second one, but thankfully we regain confidence at the end of this presentation thanks to an unusually long and warm round of applause. During the first presentation, I realize my hands are shaking right from the beginning and for the first time, I am loosing the female character during a fight sequence at the end of the demo. On the following day, despite having gone to bed early, David and I are starting to feel some fatigue and back pain. The presentation goes well, we are even rewarded with an additional applause session half way through our demo. After all, this might be 16 long, but rewarding, presentations!Īt 2 pm, the tension slightly raises for us when Shuhei Yoshida, head SCE of Worldwide Studios, and Michael Denny, VP of SCEE Worldwide Studios enter the room. Heavy Rain is a very different game, an emotional experience that sucks players and any audience attending a playthrough in.

The male character is driven by AI and the two walkthroughs chosen to present what Heavy Rain is imply that I don’t lose the other – female – character half way through the demo…Īt the end of the first run through a surprise awaits us: the journalists applaud the presentation, something I had never seen in the past 15 years of my career.

This is going to be a marathon… While David Cage will be giving an introductory speech and commentary on the demo, I will be playing it. The first look at the behind-closed-doors Heavy Rain press schedule for the next 48 hours makes me slightly shiver: 16 presentations of 45 minutes are planned for almost 320 journalists. We know this will be the real thing, the real test…
DREAM OF HEAVY RAIN CODE
David and I are now anxiously awaiting the next two days, when we will be showing live code to the press. You can watch the video for yourself below.Ī first impression is always very important and I think this one was quite positive. The moment David Cage, myself and the whole team had been anxiously anticipating for weeks is now over. The time has come, the video is broadcast… and for the third time, the crowd applauds and cheers, visibly satisfied. My hands are sweating, from where I am, I see our pre-teaser in pre-roll on one monitor. The tension is palpable when David Cage enters the stage and the crowd claps hands again to welcome him. The setting for the initial public announcement of the game could not have been better: David Reeves’s GC Leipzig keynote speech on Wednesday when all important European PlayStation announcements are made.Ī first pleasant surprise: spontaneously, when David Reeves pronounces for the first time the words Heavy Rain, the hundreds of journalists attending start applauding, eager to finally see the title. A first showing is always a very special moment, one that gets your heart pounding like the first time you are in love: Will the public react positively? Will it say “Yes, this is what I was waiting for, can’t wait to see more?” Here we are, finally unveiling Heavy Rain to the world after almost two years of hard work on the title. Also, we have a trailer to share with you that you may not have seen. As Heavy Rain is a deeper, more emotionally-tied game than we’re used to seeing – it’s actually a good fit. Guillaume de Fondaumière, the co-CEO of Quantic Dream and Executive Producer of Heavy Rain wanted to share with readers of the PlayStation.Blog his feelings when revealing the title to a huge audience for the first time. It’s been a few weeks since we brought you any news from Europe, and while this post isn’t the most timely, since it’s about Heavy Rain I thought you’d forgive us -)
